All characters at Chiaroscuro start out as completely human Sleepers: normal modern people who exist in the city of St. Raymond and live normal everyday lives. They don't have any supernatural understanding or ability -- but they do have the potential for it. Players here are welcome to make as many of these base-stage, human, Sleeper characters as they would like, with no restrictions or requirements.
After acquiring a Reader Token they are granted a Reading in which they awaken and become a...
Level 1: Querent
This character has asked a question of the Reader and received the first card in their reading, which establishes the core of their connection to the Empty City. This minor arcana card, drawn at random, grants them +1 to the corresponding element of the card, as well as the following traits:
- Mark of the Querent: Your character has been marked by their reading in a subtle but tangible way. The hand that drew the card is now colored inside the palm, according to the element attuned to upon the reading. Your character may also have a minor passive ability attuned to their element. Examples include: always feeling (though not necessarily being) hydrated, resistant to mundane sunburns, perfectly windswept hair, immune to pollen, etc.
- Elemental Cantrip: Your character can do minor elemental manipulations in the waking world related to the element of your Minor Arcana card. These are small conveniences that in most cases could be written off as good luck or expertise, such as: not getting soaked in a light rain, having a vague inkling about the health/’mood’ of plants, keeping a held beverage hot/cold longer than usual, or other small manipulations of the element. These are not abilities that should be able to be combined with other mundane skills in such a way that would be significantly powerful. Making a little mote of dancing fire as a small light: good. Creating a cinder that you can toss into gasoline to cause an explosion: too big. When using arcane as a skill, querents will roll 2d6 - 6 + arcane + element to determine the result of their casting. A Querent may only cast cantrips of elemental attunements that they have at least 1 point in.
- Arcana Magic: In addition to the more generic elemental magic, each character unlocks a special and unique ability that is powered by the card received in their reading. The querent has an ability, skill, or power unique to the connection to their spark. These powers can be used at will and can be creatively built using the codewords or meaning of the card drawn. Characters might feel an understanding of their powers and a pull to use them in situations where it might prove useful, even if they aren't completely sure what they do the first time. For a complete list of keywords and guidelines in building Arcana spells, please consult the magic guide below. When using arcane as a skill in combat, querents will roll 2d6 -6 + arcane to determine the result of their casting under duress. Before using Aracana Magic, you must submit your spell for approval to the moderators as a new post in your Reading thread.
- Waking Dreams: The querent visits the Empty City in dreams, where they take up an alternate appearance. This form can look similar to their Waking Self or vastly different. Character forms in the Empty City all have pointed ears and palms marked with the same color as their Querent Mark, with potential additional markings up to the elbows and the knees/feet. Additionally, they may have textural or color differences in skin, hair, or eyes as indicated by their element--someone water attuned may have a thin veneer of glossy scales, while someone air-aligned may have wispy clouds for hair. As in the waking world, they have an attunement to a form of magic, determined by the card pulled in their reading, but in this world the connection to the elements is much stronger. Characters in the Empty City may manipulate much larger amounts of their chosen element at will (as per the elemental cantrip ability), without the need for an Arcane roll. In combat, however, Arcane checks are still made to determine damage dealt.
Information about higher level stages will be provided as it's accessible!